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Phoneme Sounds
by Sean T. Boyette
AE - Bat AO - Bought AX - Axe, Axe FV - F / V IY - EEEYYYEEE - BEAT KG  - KAY or GEE L - ...
RE: Maya2DTS 8.0 64-bit bug
by dekarguy
Fixed it, I had a IFL sequence of 6 frames, and it seemed to be too short for the exporter to handle...
Maya2DTS 8.0 64-bit bug
by dekarguy
We have a sequence set up to Enable IFL and when I open up the exported DTS in ShowTool and TGE the ...
RE: Maya2DTS support for Maya 2k8 32 bit?
by [Alpha]-0mega-
Nm, found it on the Torque forums lol (I thought they were dead O.o) Must've been a temporary pro...
Maya2DTS support for Maya 2k8 32 bit?
by [Alpha]-0mega-
I've been looking around the web and I found it hard to find any new versions of the Maya2DTS. Ev...
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Monday, October 08, 2007
Nuclear Nightmare Demo
By Sean T. Boyette @ 10:28 AM :: 363 Views :: 0 Comments :: :: News, Trailers & Videos, Press Release

Aimed at a demonstration to a game publisher, fluidImages Entertainment completes custom performance capture for Nuclear Nightmare.

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Wednesday, October 03, 2007
fluidImages Entertainment adds a performance Capture facility to its Studio.
By Sean T. Boyette @ 12:19 PM :: 283 Views :: 0 Comments :: :: Animation, Events, fluidImages, News, Movie Industry, Press Release
Aimed at independent game studios and filmmakers, fluidImages Entertainment adds a performance Capture facility to its Studio.
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Wednesday, June 27, 2007
Pixar Releases RenderMan Studio 1.0 & RenderMan for Maya 2.0
By Sean T. Boyette @ 9:13 AM :: 284 Views :: 0 Comments :: :: Animation, News

Pixar Animation Studios (NYSE: DIS), today announced two major releases of its Academy Award® winning RenderMan software, RenderMan Studio 1.0 and RenderMan for Maya 2.0, together with a new licensing policy delivering major performance increases on multi-core computers.

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